Game developer and artist; I study at LSU and live in Austin.
Hi guys, it’s been a while since we’ve had anything to say here, but I’m very happy to be able to talk to you about our new project. We’re calling it Beacon at the moment. It’s a Science Fiction Action Roguelike, where you have to mutate your way to victory through repeated cloning.
It’s no secret that men are the gender majority in technology fields; only 11.7 percent of computer science graduates in 2010-2011 were women….What we need to be asking is not just what is happening or why it’s happening, but what we can do about it.
HEY I wrote this and you should read it!!
A reminder that “male” armour usually works just as well with female bodies. If you’re trying to design something practical, useful and historical looking (or even just something the follows the laws of physics), never ever put in boob cups. Aside from the fact they give the armour a sort of “focus point” for swords, falling down on them would send the shock right into the sternum. Regular plate armour leaves enough space between the chest for small to medium sized boobs anyway. But say the girl underneath is a buxom lass, you can still avoid that cleavage, boob cup shape while leaving enough space for her melons.
But aside from plate, things like the top picture, chainmail and all sorts of leather armour are unisex. I know you might be thinking that the feminine thing to do when designing a female warrior is to show off a bit of thigh or neck or cleavage or something, but really, understand that if the goal of that armour is to protect completely, putting an obvious gap in it is a terrible idea and she’ll surely get stabbed very quickly.
And don’t feed me the “it’s magic, I don’t got to explain shit” line. Bollox. Magic armour and forcefields need to make some sense too. Show me something that LOOKS like it’s generating a barrier over the character instead of just saying “Oh the G-string of Invulnerability is just as good as wearing full plate anyway”. If that’s the case, everyone would wear it. And why can’t they just tie it around their belt? Make me believe that your magic armour and spells have logic to them. If not, please don’t play your world straight. I’m all for super stylised designs as long as they’re sold as such, but if you’re trying to make a world that feels real enough for people to believe and get immersed in, think this stuff out. If you’ve designed someone with sparse, gapped armour that shows skin, give your character a reason to wear it.
yes. also the woman in the 5th photo is my knight in shining armor <3
Hey Anjin, some feed for your blog?
Yes, it certainly is.
I’m always speechless how SPECTACULAR the sight of functional armour on female warriors is, due to it’s scarcity.
Face your fears in Sound of Silence
We always love to check out some of the latest developments in the indie gaming scene. It’s a wonderful playground for experimentation and some of the most interesting and amazing gaming experience the past few years have been born from small and talented studios with a crazy idea. Pathfinder Games Sound of Silence looks to be another one of those crazy ideas - a horror game that warps to your fears.
“Instead of treating horror veterans like newcomers to the genre, we’ll be giving you the nightmare-esque experience you’ve always wanted,” says Michael Chiniquy, lead designed on Sound Of Silence. “By including a game mechanic that will analyze your fears through dozens of different variables, our team are looking to create a game less reliant on jump scares and set-pieces, and more defined by atmosphere and the unknown.”
You can get a small idea on how their fear system will work based on the concept video above. You can find out more about Sound of Silence at their official site and keep a look out for their free demo early this year.
Just got my eyebrows threaded for the first time by an Indian woman with a thick Scottish accent